Swedish GGR up 4.70% year-on-year to SEK6.33bn in Q3

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Swedish-licensed operators generated SEK6.33bn (€658m) in GGR in the third quarter of 2021 according to the latest figures from the Swedish Gambling Authority (SGA). This marked an increase of 4.70% year-on-year.

The majority, at SEK3.91bn, came from commercial online gaming including casino and sports betting amid a rise of 5.65%, while state-owned lottery and slot machine games were the next biggest contributor, generating SEK1.39bn in GGR, down slightly from SEK1.47bn in Q3 2020.

National lottery games for public benefit purposes generated SEK803m, up 4.2%, while bingo hall games for public benefit generated SEK46m, down slightly from SEK47m in Q3 2020.

Land-based commercial gaming, such as gaming machines located in bars and restaurants, generated a further SEK47m, again down slightly from SEK49m.

The state-owned Casino Cosmopol generated SEK132m after reopening in July following a period of closure lasting more than a year as a result of the Covid-19 pandemic.

Total results for the quarter were down against Q2 2021, when operators generated SEK6.52bn, however the removal of temporary gaming restrictions from 14 November, including a monthly SEK5,000 deposit cap for online casino, are expected to have a positive impact on the market’s Q4 performance.

For comparison, Q4 2020 saw licensed operators in the jurisdiction generate SEK6.97bn in GGR.

The SGA said that at the end of Q3 2021, a total of around 65,500 individuals had self-excluded from gambling via the regulator’s Spelpaus programme, representing an increase of just over 2% when compared to the previous quarter.

A total of 95 companies held active licenses in the Swedish market during the period, excluding non-profit operators, 65 of which were licensed for betting or commercial online gambling.

Yesterday (22 November), the regulator also announced bans on more than 20 businesses which had offered gambling products to customers in the jurisdiction without an appropriate licence.

About the author

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Conor Mulheir

Conor entered the gaming industry in 2018 producing high-level live event content for audiences in London, Amsterdam and São Paulo. From 2020, he went on to report news and commission exclusive content for various gaming media brands before joining iGaming NEXT as editor in January 2022.

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